
PLE
Persona Learning Environment
September
Second Week
Research: Before you begin with the collection of data is important to have a theoretical framework, so this month we are dedicated to collect data from the main factors that cause a disorder in the cycle of sleep and the biological clock to be able to determine a solution to this problem, since it is the objective of the project.
Third Week
After collect some data that might be useful to our project we started to make a summary and to think about the problems that we could find in videogames subject for example
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Problems in home
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Problems with family
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Problems with friends and social life
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Problems in school
Fourth Week
With all the information and the principal points that we think are the most interesting for our research we are ready to make the questions for our poll. That means that in conclusion all we did in september was the investigation
October
First Week
We had already the topic and the main points that we wanted to ecompass so we started with the questions and we made 10 questions to know better about the videogames in our comunity (ENP No. 2 Erasmo Castellanos Quinto)
Second week
We had our results but we though that it would be good if we have a way to organize the results of the test and we started to make stadistics and we even had to go back and look for the people of our poll to ask them again about personal stuff like their age, the scolar year, area and another things
Third Week
With the results and the stadistics we were able to make a graphic and to stablish wich of the problems might be the most important of all and the beneficts of the videogames.
November to January
In this period of time we had a lot of incoventients because of the time available and the vacations so we had to focus in other stuff like test or evaluations of school and that´s why everything that we did here was kind of heaped.
We checked that the data was right so we decided to set the new main points arranged by the importance and we made a new investigation that is included in the project.
We checked the proposed solution at the begining and made some modifications to it so this way that was appicable to the results of the poll.
At the beginning there was an expected results of the poll, but then we realized that not everything was as we had planned, for example we though that the girls weren´t so involved in this kind of stuff and another surprise was that almost all the people like videogames and know something about it.
When we had located the problems and the solutions we came back again to the same people of the poll to talk about what can the do in this subject and if they beleive that their life was impaired because of the videogames, knowing this we were able to compare cases and tell them about our investigation and we also said the beneficts of playing videogames and we ofered some solutions that may be accurate.







