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Proposed Solution

 

  • Topic: Video games; positive and negative effects in young people

 

  • Problem:

The bad habits that possess the majority of players of video games. As well as the enfermeades and social problems that these bring with it.

 

  • Proposed solution:

The proposed solution that the team has to be able to solve this problematics is, with base in the consulted references, to see of that way the persons with the same problem have managed to solve it, with that means and resources, to see if these are to our scope, and if they are to our scope, to be able to use them to solve ours own problematics, obviously adding new own technologies of every member of the team.

 

Here there is some tips that we find for the moment in which you are playing video games:

 

1.Do not make excuses. (Admit it)

2.Begin by setting up a plan which stops you from buying video games. 

3.Change your mentality.

4.Don't be a perfectionist.

5.Limit weekly video game time and start phasing out.

6.Reward yourself if you reduce your playing time.

7.Vow to yourself that you will meet all of your obligations (school, work, family, etc) before you play games.

8.Consider asking a family member or close friend to hold all of your video games for a week or two.

9.Most importantly, solve the root problem which is causing you to turn to video games as a vice.

 

According to Jessenia Sánchez (2001). We also have some extra issues, such as adiction:

There´s a lot of stuff to talk of… Adiction has been seen as a minor problem “Is just a waste of time” but it isn´t that way…

The study, which is based on data from a nationwide survey of 1,178 American children and teenagers, aged 8 to 18, found that roughly one in 10 video game players (8.5 percent of American youth) show signs of addictive behavior. Some displayed at least six of 11 symptoms of pathological gambling as defined by the American Psychiatric Association. (Researchers adopted the gambling addiction criteria because there is no current medical diagnosis of video game addiction).

 

  • Metodology.

We will realize a deep investigation in the web, to be able to analyze which are the problems that the company has nowadays with the video games, and will look for the way (or ways) in that the institutions or persons who have found these problems could have solved them. Likewise, we will realize a series of surveys in our Preparatory one, this in order to confirm the problems that we find, with that already they have been delimited, and to corroborate if we can solve the problems found by us the solutions that have developed the appointments in our references.

 

Much Better

Much Better

Much Better

Much Better

Much Better

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