
PLE
Persona Learning Environment
Delimitation
1.-Subject:
Videogames and their issues.
2.- Problem:
Our habits of everyday life affect our sleep cycle and its quality diminish us energy and lowering our yield and quality of life.
3.- Proposed solution:
Our offer of solution takes root in realizing an investigation brings over of the positive and negative effects that bring the video games, especially to the young people; later to analyze which are the causers of the negative effects, and to manage to offset them.
4.- Delimitation:
We will realize a deep investigation on the positive and negative effects of the video games worldwide, and later we will realize diverse surveys to the students of the national preparatory school number 2, which allows us to identify the problems, finally to find a good solution.
5.- Reference (Format APA)
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•Marqés Ferrer Santiago. Los videojuegos. Consultado de http://ardilladigital.com/DOCUMENTOS/TECNOLOGIA%20EDUCATIVA/TICs/T8%20VIDEOJUEGOS/08%20LOS%20VIDEOJUEGOS.pdf
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•Pindado Julian. EDUCATIONAL POSSIBILITIES OF VIDEOGAMES. A REVIEW OF MOST SIGNIFICANT STUDIES. http://www.sav.us.es/pixelbit/pixelbit/articulos/n26/n26art/art2605.htm
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Tejeiro S. and Bersabe M. "Measuring problem video game playing in aolescents". Addiction, Dec. 2002; 97 (12): 1601 - 1607.
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Pindado Julian. "Educational possibilities of video games. A revie of most significant studies". (2011)

